Whitepaper v.1.0 - Rising Sun
  • Game Overview
    • Explore
    • Play
    • Earn
  • Mission
  • City & Infrastructure
    • City
    • Personal Avatar
    • Apartments
  • Game Mechanics
    • Battle Arena
    • Kami
    • Battle Guilds
    • Fair Play
    • Game Seasons
    • Battle Pass
    • Equipment
  • Financial ecosystem
    • Create2Earn
    • Partner Airdrops
    • Play2Earn Mechanics
  • In-Game Market
    • Art Gallery
  • B2B Partnerships
    • B2B collaborations
      • DeFi
      • Retail
    • Interactive Events
  • Competitor Analysis
  • Tokenomics
  • Roadmap
  • Game and Backend Technology
    • Game Engine
      • HDRP
      • URP
      • DATA-ORIENTED TECHNOLOGY STACK (DOTS)
    • Backend
  • Disclaimer
Powered by GitBook
On this page
  1. Game and Backend Technology
  2. Game Engine

URP

On mobile devices we plan to use The Universal Render Pipeline (URP). Using the built-in advanced HDRP and URP tools allows us to reduce the time spent on adapting game models, environments and mechanics to mobile devices, without losing the flexibility of working with Blockchain.

The Unity engine includes a pre-built Scriptable Render Pipeline (URP) designed to provide artist-friendly workflows for creating optimized graphics on a variety of platforms, including mobile devices, consoles, and PCs. URP is built to make it easy for artists to create high-quality graphics without having to worry about the technical details of rendering. This allows them to focus on creating beautiful visuals that are optimized for the target platform.

PreviousHDRPNextDATA-ORIENTED TECHNOLOGY STACK (DOTS)

Last updated 2 years ago